Beast of Reincarnation Strongbox Codes — All Combinations

Updated August 8, 2026 · Facts cross-checked against the sources listed below

Numeric strongbox codes are identical for every player and you can enter them without killing the guarding Elite Golem. The first two you’ll reach are Disposal Site 04180 and Cliffside Village 08110. Button-sequence chests are different — their sequence is shown on screen when you interact, so use the tables below as a cross-check, not a substitute.
Emma facing a mechanical golem near village structures — elite golems guard most strongbox codes in Beast of Reincarnation
Official media © GAME FREAK inc. / Fictions, Inc.

How Strongboxes Actually Work

There are four different lock types, and knowing which is which saves you a lot of wasted searching:

  • Numeric code (5 digits) — fixed for all players. Normally the code arrives over comms after you defeat the Elite Golem guarding the area, but the box accepts the number regardless, so you can skip the fight entirely if you already have it.
  • Button sequence (5 directional inputs) — the sequence appears on screen when you interact, and you input it against a timer. Each chest has its own.
  • Key doors — the box is fine, the room is locked. See key locations.
  • No lock at all — the majority. Roughly 14 of the 22 Ogouchi strongboxes just open once you reach them (some after clearing the enemies or climbing to them).

So if a strongbox won’t give you a code prompt, it probably doesn’t need one — you’re looking for a way in, not a number.

All Numeric Strongbox Codes

Every published numeric code, with the zone it belongs to. The “Sources” column counts how many independent guides confirm the code — anything at 1 is flagged as provisional rather than presented as fact.

StrongboxChapterZoneWhereCodeRewardsSources
Disposal SiteCh. 1Ogouchi Buffer ZoneUnderground tunnel in the south-east disposal site, by the graffiti wall04180Amber ×772, Electronic Brain, Spirit Stone Ore (S), Torch ×2✓ 3+
Cliffside VillageCh. 1Ogouchi Buffer ZoneOn the table inside the large tent08110Amber ×452, Recovery Tonic (S) ×2, Decayed Charm I, Ancient Book✓ 3+
The Rusted BridgeCh. 3The Great Wall TerracesMetal platform below the bridge — climb up from the north-west, then drop07230Lv.2 Fluorescent Recovery Spirit Stone✓ 3+
Subcity of FlowersCh. 3The Great Wall TerracesAt the foot of the colossus, guarded by a Headless Golem — floor hatch north of Flower Square Camp01498Amber ×1083, Spirit Stone Ore (M) ×2, Recovery Tonic (M), Decayed Charm I, Ancient Book✓ 3+
CaveCh. 4Pilgrim's ZoneInside the burning tent in the eastern cave02984Amber ×1421, Spirit Stone Ore (M), Recovery Tonic (L), Life Censer, Generator Device ×3✓ 3+
Matsukawa ColonyCh. 5Matsukawa ZoneA room inside the huge cube building in the north-west — use Koo to find the floor68437Spirit Stone Ore (M), Amber ×861, Immunity Censer, Recovery Tonic (L)✓ 2
Chamber of the Great BuddhaCh. 6Fuji Frontier ZoneDirectly in front of the giant Buddha statue42354Spirit Stone Ore (M), Amber ×852, Resurrection Censer✓ 2
Crater FortressCh. 8Crater ZoneOn the moving platform (one source names the spot "Crater Fortress", the other just "Crater Zone — Wastelands")95889Spirit Stone Ore (L), Ancient Book (Very Rare), Decayed Charm III, Recovery Tonic (XL), Archery Censer ×2✓ 2

Button-Sequence Chests

Read this before using the table, because the sources have split into two camps. One major site now publishes ten sequences and claims they are “the same each playthrough”; two mapping-focused guides state the opposite — that each chest displays its own sequence on screen when you interact and that input lists “cannot be memorized in advance.” The lists also contradict each other directly: the one Ogouchi sequence chest in the most thorough zone sweep carries a different five-input string than the same chest in the ten-entry list. Always follow the on-screen prompt; the entries below are a cross-check for when the prompt is hard to read, not codes to trust blindly.

ChestChapterWhereReported SequenceSources
Subcity UndergroundCh. 1Platform in the golem arena, Subcity 01Left, Up, Up, Down, Right✓ 2
Quarry PathCh. 1Basement of the entrance-less shack north-east of Quarry Path campRight, Right, Left, Up, Down1 only
Northern OgouchiCh. 1Cave on the northern map border, Elite Golem guardingDown, Up, Up, Left, Down1 only
Broken BridgeCh. 1Under the north end of the broken bridge, north of Abandoned VillageUp, Down, Left, Down, Up1 only
Ruins PathCh. 2By the gate terminal north of Ruins Path campLeft, Down, Right, Up, Down1 only
Ruined Road SquareCh. 3Rooftop of the tallest building, in front of the houseDown, Left, Up, Up, Right1 only
Great Forest ClearingCh. 3In front of the giant Bodhisattva statueLeft, Up, Right, Down, Up1 only
Wandering Duelist’s CavernCh. 4Pilgrim’s Zone — location not detailed by the sourceUp, Right, Up, Down, Left1 only
Trail AreaCh. 4Pilgrim’s Zone — location not detailed by the sourceDown, Right, Right, Up, Left1 only
RuinsCh. 5Matsukawa Zone — location not detailed by the sourceDown, Left, Left, Up, Down1 only
Library HallCh. 5Matsukawa Zone — location not detailed by the sourceLeft, Down, Right, Up, Down1 only

Note on naming: the Chapter 1 sequence chest is often listed as “Abandoned Village”, but it’s actually under the north end of the broken bridge north of the village, near the “Search for the subcity entrance” marker. The two strongboxes in Abandoned Village itself are a free one and a red-key one.

How Many Strongboxes Per Zone

Only three zones have a confirmed total. This table is the honest state of public knowledge — including the parts nobody has mapped, so you know when to stop searching for a list that doesn’t exist yet.

ZoneChapterTotalLock breakdown / status
Ogouchi Buffer ZoneCh. 1222 codes · 2 key doors · sequence count disputed (1–4 reported) · rest open directly
Ancient Civilization ZoneCh. 2131 sequence · 12 open directly
The Great Wall TerracesCh. 3122 codes · 10 open directly — the full sweep found no sequence or key chests
Pilgrim's ZoneCh. 46+1 code known, 2 more code boxes undocumented
Matsukawa ZoneCh. 5?Only the Matsukawa Colony code is published
Fuji Frontier ZoneCh. 6?Only the Great Buddha code is published
Giant Tree ZoneCh. 7?No strongbox data published anywhere yet
Crater ZoneCh. 8?Only the Crater Fortress code is published
Inukami River · Starfall Tower · Mount Hiei · The CapitalCh. 9–12?No strongbox data published anywhere yet

Around 53 strongboxes are documented across the first four zones. For chapters 5 to 12 there is no published zone list anywhere — the three late-game codes above are isolated finds, not part of a complete map.

Known Gaps (Nobody Has These Yet)

Two Pilgrim’s Zone strongboxes are confirmed to use numeric codes, but no guide has published the numbers:

  • Wandering Duelist’s Cavern — upper west ledge, near the camp guarded by two elites; reach it by climbing the scaffolding across the broken bridge. Contains Amber ×1302 and a Spirit Stone Ore (M).
  • Trail Area hanging house — on the western cliff face; walk the platform to the edge and bridge the gap with Emma’s Hair. Contains a Spirit Stone Ore (M), Memory Chip and Electronic Brain.

If you find either code, it currently exists nowhere online. Chapters 5 and up are similarly open — we’re adding codes here as they surface rather than padding the table with guesses.

A Note on Rewards

Amber amounts, weapons, armour and upgrade materials are fixed, but Spirit Stone Ore, Ancient Books and Facility Modules can reroll between playthroughs. Guides also disagree on a couple of boxes for this exact reason. If your loot doesn’t match ours item for item, the code is still right.

Frequently Asked Questions

Are Beast of Reincarnation strongbox codes the same for everyone?

Yes. Numeric codes are hard-coded and identical across every playthrough and every player, which is why a table like this works. You do not need to defeat the nearby Elite Golem first — killing it simply gives you the code over comms. If you already know the number, walk up and type it in.

Are button-sequence chests random?

The sequence is displayed on screen the moment you interact with the chest, and each chest has its own. Published sequence lists disagree with each other, so treat any table as a cross-check and always follow the on-screen prompt.

What is the code for the Disposal Site strongbox?

04180. It sits in the underground tunnel in the south-eastern disposal site of the Ogouchi Buffer Zone, near the graffiti wall, and contains Amber ×772, an Electronic Brain, a Spirit Stone Ore (S) and two Torches.

How many strongboxes are there in total?

No source has published a full-game count. The two zones with confirmed totals are the Ogouchi Buffer Zone with 22 and the Ancient Civilization Zone with 13. Roughly 53 strongboxes are documented across the first four zones; chapters 5 to 12 remain almost entirely unmapped.

Are the rewards inside strongboxes fixed?

Partly. Amber amounts, weapons, armour and Bauera upgrade materials are fixed, while Spirit Stone Ore, Ancient Books and Facility Modules can vary between playthroughs. If your loot differs slightly from a guide, that is expected.

Do I need keys to open some strongboxes?

Two of the 22 Ogouchi strongboxes sit behind locked doors — one behind the red key door in Abandoned Village, one behind the blue key door east of River Fork camp. See our key locations guide for where those keys are.