Beast of Reincarnation Weapons — All Swords & Locations
Updated August 7, 2026 · Facts cross-checked against the sources listed below

The Four Weapon Classes
- Swords — Emma’s melee core, 20 in total.
- Ranged — bows and crossbows for blight application and pulls.
- Arrows & Bolts — ammo types with their own slots and effects.
Four acquisition routes: story progression, the Merchant Golem, world pickups, and location hints from Keeper Golems.
Swords Worth Chasing First
| Sword | How to Get | Why It’s Good |
|---|---|---|
| Purifier Blade | Starting weapon | Baseline blade you’ll upgrade early |
| Mechblade (Standard) | Story gift | First real upgrade on the main path |
| Cirrus Sword | Chapter 1 — given by the Retired Gatekeeper golem | Clear Skies buffs both Emma’s and Koo’s base damage |
| Purity | Wandering Merchant (after the third region) | Vampiric Blade — sustain through lifesteal |
| Bell Sword | Wandering Merchant | Crushing Blade shreds Down Gauges |
| Thunderwave Sword | World pickup | Tempest — AoE lightning for groups |
| Sunrise Sword | Pilgrim’s Zone — lava pit, after the region’s first boss | Strong mid-game pickup on the way through Ch. 4 |
| Fall Thunder | Giant Tree Zone pickup | Shock-build alternative to Thunderwave |
| Kanzashi | NG+ only | Endgame reward blade (see NG+) |
| Big Dipper | Deluxe Edition | Edition-exclusive (see editions) |
Ranged Weapons: Bows, Crossbows and Ammo Manuals
Good news if you’ve been hunting for bow locations: bows and crossbows are story rewards — the bow unlocks after the “The Foreman” main quest and the rest arrive on the critical path, so nothing to miss. What you do collect are the 12 ammo manuals that unlock elemental arrows and bolts:
| Manual | Where to Get It |
|---|---|
| Poison Arrows | Great Wall Terraces — platform corner west of Flower Field Tower camp |
| Acid Arrows | Ogouchi — Wandering Merchant at Subcity 03 |
| Fire Arrows | Ogouchi — building south of Cliffside Village: Interior |
| Lightning Arrows | Ancient Civilization Zone — Ancient Golem merchant south of Raging River camp |
| Explosive Arrows | Fuji Frontier Zone — north off the pipeline path, near the peaceful Golem |
| Poison Bolts | Great Wall Terraces — Wandering Merchant south of Mountain Plaza: Forefront |
| Acid Bolts | Ogouchi — building behind the Elite Golem above Quarry Interior camp |
| Fire Bolts | Ogouchi — Wandering Merchant at Subcity 03 |
| Lightning Bolts | Giant Tree Zone — lower fortress east of Cableway Line 2: Terminal Stop |
| Explosive Bolts | Great Wall Terraces — Wandering Merchant south of Mountain Plaza: Forefront |
(Basic arrows come with the bow; basic bolts are owned from the start.) Collecting all 12 manuals earns the Manual Maniac trophy; fully upgrading both ranged weapons earns Munitions Master. Elemental ammo is also the backbone of the endgame element builds in our build guide. Note that weapon upgrades are gated by your Cleanse Walker’s own level, so upgrade the Walker first when the workbench refuses.
Weapons and Your Build
Sword choice layers onto the parry loop rather than replacing it: Bell Sword accelerates executions, Purity sustains aggressive play, and Cirrus is the safe all-rounder because its buff also scales Koo. Pair them with the attribute route in the best build guide — and remember weapons, unlike attributes, never need a respec.