Beast of Reincarnation Amber Farming — Best Methods
Updated September 9, 2026 · Facts cross-checked against the sources listed below

Every Amber Source, Ranked by Efficiency
| Source | Numbers | Verdict |
|---|---|---|
| Strongboxes | At least 18 of the 22 Ogouchi boxes contain Amber | Best passive income. Code-locked and puzzle boxes pay most — see strongbox codes |
| Cliff Facing Tower (Ch. 1) | 1,500 Amber + 150 EXP | Best single early pickup. Kill the golems fast or they finish off the deer first |
| Flower Field Tower (Ch. 3) | 1,700 Amber + 180 EXP | Best mid-game pickup, with a campsite right next to it |
| Selling to merchants | See the sell list below | Your main income from mid-game on — clear your bags before a big upgrade |
| Regular chests | One Chapter 1 chest holds 461 Amber | Roughly four enemies’ worth. Always worth the detour |
| Amber crystals, plants, gold corals | 27–186 per node; largest reported single node 301 | Smash what’s on your route, never detour for one |
| Golden butterflies | Walk through them | Free — always take them |
| Killing enemies | ~150 per enemy unbuffed ⚠ source self-contradicts | Least efficient. Clear what blocks you, don’t grind mobs |
| Edition bonus | Standard 30,000 · Deluxe 100,000 | One-time. Claim via “Special Content” at the bed |
One multiplier is confirmed: the Big Dipper sword’s Lucky perk raises Amber drops by 1.2× and scales further as the blade is enhanced. It is Deluxe Edition only and cannot be found in the world (see editions).
The Koo 10,000 Amber Claim — What’s Actually True
You’ll see “talk to Koo for up to 10,000 Amber” repeated across a dozen sites. We traced it:
- One outlet published the 10,000 figure. Every other version is a reprint or a paraphrase — including one site that shares the same author.
- The only site claiming it’s repeatable admits in the same paragraph that the number is “reported rather than confirmed.”
- The most systematic facility reference lists Koo’s Cleanse Walker functions as research and rapport only — no Amber.
- Independently, Fextralife does state that Koo occasionally brings you items and Amber.
Our position: talking to Koo aboard the ship sometimes yields Amber and items, so do it every time you dock. But the specific 10,000 figure is single-sourced, and there is no evidence it can be farmed on repeat. Every other base interaction in this game is throttled to roughly once a day, which makes an unlimited payout unlikely.
What’s Safe to Sell
| Item | Sell? | Why |
|---|---|---|
| Ancient Books | Yes | Vendor trash — selling is their only use |
| Golden Eggs | Yes | Cannot be incubated; pure money (not the same as a Fertilized Egg) |
| Spare charms & trinkets | Yes | Duplicates have no use |
| Low-tier Spirit Stones | With care | Only ones merchants restock — see spirit stones |
| High-rarity Spirit Stones | No | Duplicating one later costs far more than it sells for, and rare stones are hard to refind |
| Scrap Metal | No | Crafting material for Emma’s and Koo’s tools — you only carry five and the rest banks itself, so there’s no inventory pressure to sell |
| Memory chips & golem salvage | No | Electronic Brains, Generator Devices, Facility Modules — these raise your Cleanse Walker levels, which gate weapon upgrades entirely. Surplus converts to Amber on its own; don’t sell them by hand |
| Gear you use | No | Obvious, but easy to do by accident during a bulk sell |
Terminology note: several English guides call Spirit Stones “soul stones.” There is no separate Soul Stone item — Amber is the currency, Spirit Stones are the equippable passives.
What Patches 1.0.10 and 1.0.11 Changed About Amber
The August 31 patch added two new income sources and quietly removed most of the reason to micromanage your inventory, and the September 8 patch adjusted both:
- “Fractured Amber” nodes were added to select zones. A new gatherable Amber source. Game Freak does not say which zones or how much they yield ⚠ no source has published locations or values, so treat it as a bonus you will run into rather than a route to plan.
- Excess items now auto-convert to Amber when your inventory is full. This changes the advice above more than it looks: the risk in a bulk sell was always selling something you needed, and now a full pack turns overflow into money by itself. Pick things up and let the system handle the surplus rather than clearing space by hand.
- “Blight Sprouts” were added to every zone, but those yield SP, not Amber — worth collecting, just not for this page.
- 1.0.11 (September 8) moved the Amber nodes and added more sprouts. The notes list “Adjusted the placement of ‘Breakable Amber’ nodes in select areas” — the 1.0.10 notes called them “Fractured Amber”, and we take the two names to mean the same nodes ⚠ naming inconsistency in the official notes — and “Placed additional ‘Blighted Sprouts’ that yield SP.” Neither line says where. Practical upshot: any Amber-node location a guide published in the first week of September may now be wrong, and there is still no published map of them.
Interaction range for standard items also went up, and items you are already carrying at maximum are now de-prioritised when you reach for something — so gathering runs should be noticeably less fiddly.
How Much Amber Do You Actually Need?
Enough that this page matters: weapon and ammunition upgrades are paid for in Amber — no crafting materials are consumed — and maxing everything lands around 500,000–600,000 Amber. The expensive part isn’t swords: each arrow and bolt type can go to +14 across two upgrade lines, which is what the Munitions Master trophy requires.
Amber Isn’t the Only Thing Gating Upgrades
Worth knowing before you grind for a number you can’t spend. If the workbench refuses an upgrade with “You lack the capability to perform this action”, you are not short of Amber — you are short of Cleanse Walker level. The walker has three separate abilities, and each gates a different upgrade line:
| Walker ability | Raised by | What it gates |
|---|---|---|
| Power | Generator Devices (blue) | Sword upgrades — fully upgrading a blade needs Power 5 or higher. Also expands the Grow Chamber and Incubator |
| Knowledge | Memory Chips (green) | Bow and crossbow upgrades, and arrow draw speed |
| Calculations | Electronic Brains (yellow) | Kagura’s higher-tier recipes and crop research (see cooking) |
All three are skull-shaped salvage picked up off wrecked machinery as you explore, and they apply automatically when you return to the walker — surplus converts into Amber, so never hoard. Facility Modules are a separate item again: they expand facilities directly rather than raising any of the three levels.
Practical consequence: if you are saving for a max-level sword, salvage every golem you pass, and check the colour. No amount of Amber substitutes for Power 5 — and neither do memory chips, which is the advice most guides give here. Full breakdown on the Cleanse Walker page.
Your other Amber sinks, roughly in order of how early they bite:
- Respec — 100 Amber per invested attribute point (respec guide)
- Cook books from merchants — 1,950 to 3,510 Amber each (cooking)
- Crop seedlings — 2,040 to 3,240 Amber
- Spirit Stone duplication at the workbench
- Ammunition manuals and crafting materials from Brad
Practical consequence: don’t spread upgrades across gear you won’t keep. Pick the blade whose passive fits your plan, take it to +++, and leave the rest — the weapons guide explains why the passive tier matters more than the raw attack number.
The Trophy-Hunter Save Trick
There is one legitimate, source-backed shortcut, intended for late New Game Plus: save your game, sell everything you own, buy the upgrades needed to pop Munitions Master, then reload your save. The trophy is awarded the instant the upgrade completes, so reloading returns both your items and your Amber. This is for completionists in a hurry — it skips a genuinely long grind.
No in-game money exploit or duplication bug has been documented. Third-party trainers exist on PC but risk save corruption, and we don’t recommend them.
Frequently Asked Questions
What is the best way to farm Amber in Beast of Reincarnation?
Follow Koo’s nose and open strongboxes — most of them contain Amber, and the code-locked ones pay best. Add the Cliff Facing Tower chest in Chapter 1 (1,500 Amber) and the Flower Field Tower chest in Chapter 3 (1,700 Amber), grab every golden butterfly you pass, and sell your Ancient Books and Golden Eggs when you dock. Killing regular enemies is the least efficient method.
Does talking to Koo really give 10,000 Amber?
Treat this carefully. Exactly one outlet reported the 10,000 figure and every other site repeats it — one of those even admits the number is reported rather than confirmed. Independently, Fextralife states that Koo occasionally brings you items and Amber, so the mechanic is real. Talk to him whenever you are aboard, but do not build a farming route around a repeatable 10,000 payout.
What items are safe to sell?
Ancient Books and Golden Eggs are pure vendor trash and exist to be sold. Spare charms and low-tier Spirit Stones you can rebuy from merchants are also fine. Do not sell high-rarity Spirit Stones — duplicating one at the workbench costs far more Amber than selling it earns — and keep Scrap Metal, which is a crafting material, not junk.
Do weapon upgrades need materials?
You pay in Amber only — no crafting materials are consumed. But Amber alone is not enough: the upgrade tiers are gated behind the Cleanse Walker’s own levels, and hitting that gate produces the message "You lack the capability to perform this action". Fully upgrading a sword needs the walker’s Power at level 5 or above, and bows and crossbows are gated behind Knowledge. Each level takes its own material: Power comes from blue Generator Devices, Knowledge from green Memory Chips. Farming memory chips will not unlock a sword.
Where do you sell things?
Brad aboard the Cleanse Walker, who is replaced by Bauera from Chapter 10, plus the wandering merchants and Ancient Golem traders in each zone. Interact, choose Trade, then Sell.
Is there a money glitch in Beast of Reincarnation?
No in-game exploit has been documented. There is one legitimate save trick for trophy hunters: in late New Game Plus, save, sell everything you own, buy the upgrades you need to pop Munitions Master, then reload — the trophy stays and your items come back.
How much Amber does a respec cost?
100 Amber per attribute point already invested, so 36 points costs 3,600 Amber. Refunded skill points add nothing to the bill.
Sources
- Fictions Support — official: [BOR] Patch Notes v1.0.11 / v1.009.000 (Breakable Amber placement, more Blighted Sprouts)
- Game8 — How to Farm Amber
- PowerPyx — Trophy Guide & Roadmap
- Fextralife — Amber
- Game8 — Should You Sell Spirit Stones
- Insider Gaming — How to Get More Amber
- Nerdschalk — Amber Guide
- Xbox Wire — Starter Tips